WoW Patch 4.0.6 Hotfix

The list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6.
  • Dungeons & Raids
  • The Bastion of Twilight A bug has been fixed that could cause Flame Strike during the Ascendant Council encounter (Heroic difficulty) to target an existing fire patch, instead of creating a new one.
  • Guilds
  • The guild perk “Have Group, Will Travel” no longer allows players to summon guild mates inside dungeons, raids, Battlegrounds, or Tol Barad when the battle is in progress. It will also not function while the player is on any transport.
  • Quests & Creatures
  • Uldum Hostile NPCs are no longer present at the Temple of Uldum once the cutscene from picking up “Harrison Jones and the Temple of Uldum” finishes playing.
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WoW Magazine Issue 4

  World of Warcraft Magazine Issue 4 brings:
  • An inside look at the creation of the worgen and goblins
  • Interview with the team that created the spectacular Cataclysm cinematic
  • Handpicked gallery from Blizzard artist Samwise Didier
  • A peek behind the scenes at BlizzCon

Every issue features:

  • Developer Interviews ·Strategy ·Lore and More!
  • Deluxe, high quality, collectible
  • MASSIVE! 148 pages—NO ADS!
  • Specially commissioned artwork available nowhere else
[Source]
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Information about Guild Challenges in WoW

The first great news for Guilds are about guild relocation service. With this service Guild leader will be able to transfer a guild to another realm:
We want to give everyone an early heads-up regarding our plan to implement a guild relocation service for World of Warcraft. The idea is for a guild leader to be able to transfer a guild to another realm. The guild structure remains intact, including the guild leader, guild bank, ranks, and guild name (depending on availability). Guild members who decide to relocate with their guild may initiate their own paid character transfer. Upon a successful transfer they will automatically be part of the guild when they first log into the new realm. Their guild rank and guild reputation will be intact. Guild leaders who do not want a change of scenery may also choose to pick a new guild name using another new service. These services are in development and we will be providing additional details at a future point in time. As with all of the features and services we offer, we intend to incorporate the guild relocation service in a way that will not disrupt the game play experience. Please note that this feature will require extensive internal testing, so you may see bits and pieces of the service appear on the public test realms. [Source]
And some Zarhym’s teaser about what additional guild challenges we can expect in 4.1 Update
Built into the user interface, Guild Challenges will be separated into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground. You just need to be in a guild group to complete each category a set number of times per week, earning your guild achievements, experience above the cap, and gold deposited into the Guild Vault (a lot more gold if the guild is level capped). We’ll have more details for you probably by next week. [Source]
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Ask the Devs – Answers about PvP in WoW

Blizzard team has released answers to some of the most popular questions from last week Ask the Devs – Questions #2 “PvP”. Q: Is it a possibility that the premade group requirement will be dropped from Rated Battlegrounds, allowing players to queue for a Random Rated Battleground? I’m sure many people would be ok with the inherent risk and disadvantage of grouping with random players for rated content if it meant they could at least make use of the rating system. – Gëtmastiffd (North America/ANZ), Kaymac (North America/ANZ) A: If you take away the group requirements for Rated Battlegrounds, then you don’t have Rated Battlegrounds – you just have the same old Battlegrounds we’ve always had except they now reward the best loot in the game. We understand there are heavy logistical requirements to organizing teams – that is in part why the rewards are so good. We believe that if we just opened the doors to random queuing that the system would be less about organized teams competing against organized teams and more about the luck of whether you got a good team or not. You are much more optimistic than we are about how forgiving players would be when Blizzard ignorantly / cruelly stuck them in a team with one Prot paladin and six rogues with no resilience. Teams on the other hand have all the responsibility themselves. If they feel comfortable bringing an experienced player with sub-optimal gear, they can make that call. If they think a certain number of healers or particular comp is required, they can try to locate them. Most importantly, there is a leader with some level of power. If you ignore the leader and just do your own thing, the leader can choose to replace you. This is our first stab at offering very powerful gear through Battlegrounds and it is going to take some tweaking to get right. We understand that some more casual players may have given up on the system and we want a chance to fix that. It’s possible we could require fewer players to form a team, such as merging two groups of 5 together – at least we’d know for sure that you had 2 healers and had put some thought into your comp. We could also put in some kind of browsing system to make it easier to find people looking for Rated Battlegrounds.   Continue reading
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New mount coming to the Blizzard store

  On the official Facebook page Blizzard has posted screenshot of a new mount that we can expect soon in the Blizzard store. The name, price or any other details are still unknown 🙁  
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New Mechanism for Collecting Valor Points

In the next patch 4.1, Blizzard has decided to change the way of collecting valor points from “each day” mechanism to “each week” mechanism!
Right now, you receive 70 VP for the first random Cataclysm Heroic dungeon you complete each day. In 4.1, you’ll receive 70 VP for the first seven random Cataclysm Heroic dungeons you complete each week. Similarly, you’ll receive 140 VP for the first seven random Rise of the Zandalari Heroic dungeons (the new Zul’Aman and Zul’Gurub instances) you complete in the week, too.  Collectively, you’ll be able to earn up to 980 VP max exclusively from Heroic dungeons, which in turn will count towards your weekly 1250 VP cap.   By transitioning random Heroic dungeon rewards from a daily format to a weekly one, we’ll be able to give players more control and flexibility over how they can earn VP — which is cool! — but this also means that we’ve a lot more bookkeeping to do in terms of where those points are coming from.  To help with that, we’re adding a “Valor Point bar” (similar to an XP bar) to the top of Dungeon Finder UI that will track your weekly cap, as well as how many Heroics you can still run for VP during the week.   We’re going to be writing up a pretty big blog about that system since it’s somewhat complicated, but here’s what you can take away right now:   * In 4.1, running random Heroic dungeons for VP is now something you can do on your own schedule. Feel like spending your entire Saturday queuing up as random? No problem!   * The first seven random Rise of the Zandalari Heroics you run for the week will award 140 VP each. This is double the VP that you’ll receive from your first seven random “tier 1” Cataclysm Heroics, since the dungeons are considered a “step up” in difficulty.   * You’ll be able to randomly queue for the Rise of the Zandalari Heroics separately from the tier 1 Cataclysm Heroic dungeons.   * Each week you can earn up to 980 VP just by running random Heroic dungeons. If you want to maximize your VP gains, you can still reach the overall weekly cap of 1250 by defeating raid level content.   This isn’t yet on the PTR for testing. We’ll let you know when it is, though, and will continue to provide more information as the development of 4.1 progresses.
[Source]
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Patch 4.1 content updates

The Firelands raid – the next tier of endgame raiding progression for the MMO – will not appear in the next patch, 4.1, as it had previously planned. Blizzard has decided to add more frequent, smaller updates to the game so that content keeps coming. Since Firelands isn’t quite ready yet, Blizzard doesn’t want to hold back the other 4.1 patch content. The Firelands will be part of Patch 4.2 which should come soon after 4.1. The main content features currently planned for 4.1 are:
  • – Zul’Gurub and Zul’Aman revamp (completely redesigned Zul’Aman and Zul’Gurub five-player dungeons, where they’ll be able to experience challenging encounters featuring all-new boss mechanics, obtain updated epic-level loot, and possibly acquire rare mounts.)
  • – New level-85 Stranglethorn quest line (phased) leading players into the troll dungeons
  • – New tier of Heroic dungeon gear (epic item level 353) to give players a slightly bigger boost going into raids for the first time
  • – New & updated flavor items, vanity pets, and mounts
  • – Guild Challenges (new guild quests)
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Blizzard 20 Years Anniversary

Twenty years ago three guys started their own game company which became a world-renowned game developer and publisher. Today, Blizzard has officially announced new site with interviews, videos and photo gallery about the last 20 years.
In 2011, Blizzard Entertainment marks its 20th anniversary. Over the course of the year, we’ll be celebrating two decades worth of games along with you, the community of players who made it all possible through your passion, enthusiasm, and support. Join us for a stroll down memory lane on this anniversary site: revisit the history of our games; participate in our global community contest; check out the photo gallery to witness how our epic hairstyles have evolved over the years; and much, much more.
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RIFT – MMORPGs of 2011, Part 1

The year behind us was probably one of the worst years for the MMORPG genre. We saw several rushed out releases that brought shame to the IPs that powered them. We saw the quickest closing down of a high budget MMO in history. The only thing that seem to have made money are games for teenagers and browser games. For the first time in our 4 year history we will be doing a network wide Editorial on all our MMORPG Life sites and the topic will be huge MMO games coming out this year and what we expect of them. The honor to be presented first is the soon to be released Rift by Trion Worlds. Rift: Planes of Telara is a fantasy MMORPG made and published by the industry newcomer Trion Worlds. The game is set in a unique world of Telara that represents an intersection of several powerful planes of reality. As such it has drawn the attention of the mighty elemental gods of the Blood Storm led by Regulos, god of Death. As Death gods tend to do he attacked Telara and it is up to its denizens to try and defend it from the oncoming invasion. We had the opportunity to play in the invitational closed beta events Trion Worlds has been holding in the past months and here are my impressions of what I’ve seen in my short time in Telara. If you haven’t managed to get into one of these events and are curious to see what the game is all about you can also pre-order the game and that will grant you access to all the remaining beta events as well as early access. Click here to read about all of our experiences in Rift
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Wow Cataclysm Sold 4.7 Million copies in First Month

Today Blizzard Entertainment announced that World of Warcraft: Cataclysm has sold through more than 4.7 million copies during the first month! Based on internal company records and information from distribution partners this is a new record for monthly PC-game sales. Continue reading Official Press Release:
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